![]() I have found in this game that windows drivers for some sticks do not work for War Thunder. (I've attached my, my dxdiag info, and latest client log) Could you implement this in an update in the near future? The game isn't really playable in the current state. In order to fix this, I propose that you implement more options to the force feedback, especially a force feedback axes swap option. I've noticed most people with this joystick had problems like this in war thunder. ![]() Most games with force feedback supported this controller perfectly, but for ones that didn't have the axes quite right, there were options to fix this manually (DCS world has a swap option which worked well). ![]() I am using the drivers installed by windows 7 automatically when using the device, but I don't think that's related to the problem. Furthermore (and more annoyingly) when flying at relatively high speeds (more than 300km/h) when I pull back on the stick, the force feedback response is to pull left, and a left roll pulls the stick up, and so forth. For example, while takeoff, i have very light elevator control, while heavy aileron control (the airflow generated by the propeller should be affecting the elevator, not the ailerons). All of the forces that should be acting in the y axis (pitch) is acting in the x axis (roll) and vice versa. There is an issue with the microsoft sidewinder force feedback 2 in warthunder.
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